Star Swapper – Devblog #5

Star Swapper – Devblog #5

I always knew that self publishing a game is hard work and there is a reason why publishers exist and developers want to work with them. I used to look at indie developers who decided to self-publish with a bit of an awe. Like every person on earth driven by ego I...
Star Swapper – Devblog #4

Star Swapper – Devblog #4

Since we wanted someone skilled to work on Star Swapper’s look we reached out to Artists Entertainment for help. It was a good decision. After discussing initial conditions we began working out the details of our game’s look. Our whole team wanted the game to be as...
Star Swapper – Devblog #3

Star Swapper – Devblog #3

As we first thought of how Star Swapper would look, we had a pretty clear picture. As with everything in game development, the picture quickly mutated into a complex design with more issues than solutions.   This was the first point in the development where me...
Star Swapper – Devblog #2

Star Swapper – Devblog #2

Working on a game project is always a challenge. It’s a clash of egos, clash of ideas and clash with the reality of insufficient coffee available.   Once we decided that the game is going to take place in outer space and you as the Player will have to arrange...
Star Swapper – Devblog #1

Star Swapper – Devblog #1

Who would have thought that an idea for a unique puzzle game will come from a hidden object game?   Once I made my decision about making use of all the resources I had and making Tap It Games a great indie team again the first thing I needed to decide on was the...